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Changelog History[edit]

Version 0.11.0

- (Feature) Added full controller support
- (Feature) Enhanced water graphics
- (Feature) Added option to enable/disable vertical sync
- (Change) Optimized water simulation
- (Change) Many particles now emit light
- (Change) Collected items that are equipped will stack on equipment being going to inventory (such as arrows)
- (Change) Dropped items will not go back to the character who dropped it until the character goes out of range and comes back
- (Change) Placing items onto mannequins or crafting stations now works with both left and right click (previous left click would drop the item)
- (Change) Inventory space is now increased through a skill rather than obtaining additional bags
- (Change) Scale option is now "Zoom" and only zooms in on world and does not change UI size
- (Change) Jumping is less floaty
- (Change) Adjusted controls underwater
- (Change) Game window is now created using resolution and display mode settings
- (Change) Set a maximum distance that sounds will be heard
- (Bug) Resolved game crash issue when going fullscreen with some graphic cards
- (Bug) Resolved issue with items not being placed on the backwall correctly causing items to not be able to overlap
- (Bug) Resolved issue with being able to create rifts in unstable realms (such as horde realms)
- (Bug) Resolved issue with hardcore mode not properly deleting a character with cloud save.
- (Bug) Resolved issue with held items getting mixed up
- (Bug) Resolved issue with player's input becoming broken after traveling with a rift
- (Bug) Resolved issue with audio settings not properly working
- (Bug) Resolved crash that would occur sometimes after save and exit
- (Bug) Resolved crash when attempting to ledge grab on the world seam
- (Bug) Resolved issue with screen flashing at the start of a play session
- (Bug) Resolved inconsistency with placing items and tiles
- (Bug) Resolved issue where destroying a table with the player or chests on it would cause them to stay floating
- (Bug) Resolved issue with particles using a texture being drawn incorrectly
- (Feature) Completely rebalanced combat
- (Feature) Character level cap has been increased to 50
- (Feature) A new monster, Telin, wanders the fractured lands
- (Feature) Gildor (boss) now stands guard
- (Feature) Regions can now be purified with help of a special item
- (Change) Added level requirement to weapons and shields
- (Change) Mind stat now acts as magical defense
- (Change) Decreased amount character slides when attacking
- (Change) Monster attacks now have attack and element types
- (Change) Tweaked drops for many monsters
- (Change) Monsters no longer yield experience when dying from lava
- (Change) Added a message to help clarify how to exit boss realms
- (Change) Reduced Speep health regen
- (Bug) Resolved issue with combat experience becoming negative after leveling
- (Bug) Resolved issue with Paragon 'Waller' affix leaving walls around when saving and exiting while the wall is up
- (Bug) Resolved issue with Paragon 'Rich' affix causing the monster to not despawn properly
- (Bug) Resolved issue where character could get stuck with exhausted status effect
- (Bug) Resolved issue with arrows not being rotated properly
- (Bug) Resolved issue with monsters and the player being able to take damage after dying
- (Bug) Resolved issue with monster's physics causing them to jump high and behave oddly
- (Bug) Resolved issue with monsters getting into stuck state when dying
- (Bug) Resolved issue with ledge grab on world seam
- (Change) Added support to have better control over client's physics
- (Bug) Resolved issue with player's homepoint not being set correctly in multiplayer
- (Bug) Resolved issue with Exhausted effect not working properly in multiplayer
- (Bug) Resolved game crash when client would die from burn
- (Bug) Resolved issue with horde realm crystal not taking all nearby players
- (Bug) Resolved a multiplayer issue that'd cause the host to crash when a client would connect (only on some worlds)
- (Bug) Resolved issue with client crashing when host enters a Horde Realm or boss realm without that client
- (Feature) Many materials fall into a certain genera and many recipes now accept any item within a genus (Lumber, Refined Lumber, Premium Lumber, etc.)
- (Feature) New minigame-esqe system, Chaos Crafting, has been added which makes it possible to directly affect a crafted item's quality
- (Feature) Many items now grant higher quality items or larger quantities of the same item when crafted at a higher quality
- (Change) Adjusted crafting level for most items to account for new level caps
- (Change) Decreased number of required materials for many recipes
- (Change) Removed catalysts from most recipes
- (Feature) Added a new tier of swords, spears, bows, wands and armor (over 50 new pieces of equipment)
- (Feature) Weapons can now have elemental attack types
- (Feature) Two new mattock upgrades have been added
- (Feature) Added a new 'Premium' tier of imbuable materials
- (Feature) Added new tier of treasure chests
- (Feature) Crafting Stations have been reworked and are now expanded upon with support items that grant passive bonuses in Chaos Crafting
- (Change) Now weapons that provide on attack effects will only have those effects be applied when attacking with that weapon
- (Change) Replaced anvil and furnace with "Forge" crafting station
- (Change) Removed all '+' versions of equipment
- (Change) Lockpicks now mention that Lockpicking skill is required
- (Change) All treasure chests capacity have been increased by 5
- (Change) Way Cluster Rifts now cannot be placed in the ground
- (Bug) Resolved issue with way cluster 'rift' not being created properly
- (Bug) Updated Bone Bow graphics to display correctly
- (Bug) Resolved issue with item highlighting getting stuck
- (Bug) Resolved issue with Flechette Bow split arrows not firing in the right direction
- (Bug) Resolved issue with occasional game crash when interacting with Chaos Bed
- (Feature) Added item sets that group items to be researched together
- (Feature) A notification is now displayed when researching and learning recipes
- (Change) The researcher no longer is required to unlock higher level recipes
- (Change) Cut research time in half
- (Bug) Resolved issue with researching not yielding Craft TP while playing multiplayer on client
- (Bug) Resolved issue where scraps from researching would be added to the wrong inventory
User Interface:
- (Feature) Reworked HUD including revamped toolbar and vitals (HP/Stamina)
- (Feature) Channeling an Aer is now shown in vitals on HUD along with current CP (Channeling Points)
- (Feature) Infusions (permenant stat raising) is now done through the Equipment UI
- (Feature) New tutorial/guide has been added
- (Change) Craft window now features categories and subcategories as icons
- (Change) Stats now have tooltips describing its function
- (Change) Shields can no longer be placed on the toolbar
- (Change) Settings UI has been revamped
- (Change) Cartography shop UI has been revamped
- (Change) Tooltips now include an item's quality
- (Change) Added tooltip to show value for experience bars
- (Change) Equipment when is now Gear (G)
- (Change) Tooltip now shows appropriate skill icon for form skills
- (Bug) Resolved issue with tooltips not always showing properly
- (Bug) Resolved issue with gear improperly being reequipped when returning from being grabbed
- (Bug) Resolved issue with craft items becoming select locked
- (Bug) Resolved issue with experience to next level not being set correctly in equipment window after leveling
- (Bug) Fixed the "Info" window
Talents and Skills:
- (Feature) Talents can now reach level 50
- (Feature) Nearly all Arms skills have been replaced with 17 new skills
- (Feature) New weapon proficiency skills have been added that unlock attack combos and more
- (Feature) Use Tool skill now has multiple levels which increase dig radius. Dig radius can be changed with button press (Z).
- (Feature) Craft skills have been replaced with many new skills for Chaos Crafting
- (Feature) Added 6 new Gather skills
- (Feature) Added 5 new Explore skills
- (Change) All forms now scale off of either equipped physical or magical weapons
- (Change) Channeling now plays an animation and sound effect
- (Change) Region levels are now used in calculating Explore TP gain
- (Change) Increased effectiveness of the Innovate skill
- (Change) Many skills now have different tooltip text for the different levels
- (Bug) Beam spells have been fixed
- (Bug) Resolved issue where casting spells without an SP cost would encounter a silent error
- (Feature) A new ore tier has been added
- (Feature) Remna Springs now only drop Remna Core and disappear after being interacted with
- (Feature) There are now more Remna Springs in worlds
- (Bug) Resolved issue with world generation taking so long that the world would be saved twice and cause serious issues
- (Bug) Resolved issue with some Horde Realms having spaces too small for the player to fit through
- (Bug) Resolved issue with Oil Slime Horde Realm exit crystals not always appearing

Version 0.10.2

- Resolved issue with mouse position not working correctly on mac fullscreen
- Attempt fix at resolving issue where the game flickers on occasion
- Add missing locales and add snow mention to puracas seed description
- Changed way shard plants to drop shards when dropping a cluster
- Resolved issue with grabbing empty bags
- Resolved issue where character would be reinitialized upon joining a multiplayer game

Version 0.9.3

- (Change) Made 'Tab' (change toolbar) and 'Q' (swap weapons) bindable through settings
- (Change) Players can no longer change weapons mid attack
- (Bug) Resolved crash when removing a held item unexpectedly
- (Bug) Resolved crash that would occur when attempted to spawn monsters near the world seam
- (Bug) Resolved issue with Revive spell (Sano: Support Form)
- (Bug) Resolved issue where monsters movement speed was not always consistent

Version 0.9.2

- (Bug) Resolved issue with trees not always falling in multiplayer
- (Bug) Resolved issue with chopping animation not working correctly on client
- (Bug) Resolved issue with being able to repeatedly fight the boss
- (Bug) Resolved crash when near world seam underground
- (Bug) Resolved crash with waking an destroyed entity
- (Bug) Trigger spell cooldown on client (helps fix being able to cast spells before the client should be able to)

Version 0.9.1

- (Change) Players can now freely move while using tools
- (Change) When dealing 0 damage there is no force applied to either the attacker or defender
- (Change) Refined ledge grab logic to prevent player from grabbing in awkward situations
- (Change) Increased effectiveness of jump height skill (jump much higher per upgrade)
- (Change) Changed gold lockpick to use gold ingots instead of silver ingots
- (Bug) Resolved issue with equipment increasing maximum hp not working properly
- (Bug) Resolved issue with proper events occuring after defeating the first boss
- (Bug) Resolved issue with light orb persisting between sessions
- (Bug) Resolved issue with pillar not correctly damaging monsters that have no physics (spawners)
- (Bug) Resolved issue with client not being able to move when joining a game immediately after creating a character
- (Bug) Resolved issue with the boss being move when hit
- (Bug) Resolved issue with the boss being invisible on the clients
- (Bug) Resolved crash on client when entering a new realm for the first time
- (Bug) Resolved issue with boss realm not being cleaned up properly after the player leaves
- (Bug) Resolved crash when client would use Winged Bow+

Version 0.9.0

- Combat system has changed greatly to be much more methodical
- Stamina (SP) and shields have been introduced
- Magic system has been reworked to be much more interesting
- Controls have been made much more fluid with many new movement options
- Completely redone character animations
- Entirely new "Explore" talent has been added
- Weapons, shields and tools are now equipped permanently
- New Gather skill to hit 2x2 blocks
- Steam Cloud support
- Steam "join game" feature now supported 
- (Feature) Weapons, shields and tools are now equipped permanently
- (Feature) Added several new items
- (Feature) Added slight overlay to show which tile is targeted when digging
- (Feature) Trees now sway when you hit them
- (Change) Player now has a chop animation for harvesting trees
- (Change) Lessened the number of chops it takes to fell a tree
- (Change) Trees are now always completely chopped down
- (Change) Added much more feedback when hitting tiles
- (Change) Replaced feet and hand with accessorry slots 
- (Change) Lessened the amount of monsters that spawn nearby
- (Change) Lessened Quaridin spawn rate
- (Change) Swords and spears now have 3-hit combo attacks
- (Change) Shields have been added
- (Change) Taking unblocked damage results in maximum health reduction
- (Change) Monsters and the player give more feedback when hit
- (Change) Combat numbers are a little bouncier
- (Change) High level monsters can now drop higher quality materials
- (Change) Status effects are now removed on death
- (Change) Changed wands usage to follow cursor during wind-up 
- (Feature) Player can now dodge roll (direction + down)
- (Feature) Player can now grab onto ledge with "Ledge Grab" skill
- (Feature) Player can now sprint with "Sprint" skill
- (Feature) Player can now double jump with "Double Jump" skill
- (Feature) Player can now swim
- (Change) Dash has been removed
- (Change) Player now walks while casting or has bow drawn
- (Change) Jump and run have been tweaked 
- (Bug) Bows should now function properly in multiplayer 
- (Feature) Steam Cloud support
- (Feature) Steam "join game" feature now supported 
- (Feature) New Explore talent has been added
- (Feature) Arcane and Divine talents have been combined to Syle
- (Feature) All spells have been reworked to fit the new magic system
- (Feature) Magic Spells now gain new abilities as they level up
- (Feature) Added "Use Weapon/Shield" Arms skill to use equipped weapons and shields
- (Feature) Added "Use Tool" Gather skill to use equipped tool
- (Feature) Added "Use Tool Area" Gather skill to damage a 2x2 area 
- (Feature) Weapons, shields and tools are now equipped on the equipment UI
- (Feature) Added option to filter incomplete recipes on craft UI
- (Change) Equipment can no longer be placed on the toolbar
- (Change) Changed initial toolbar setup

version 0.8.5

- (Change) Made ectoplasm appear in chests more often
- (Bug) Resolved issue with casting spell projectiles into a wall
- (Bug) Resolved issue with conflict map markers potentially causing the game to crash on a client
- (Bug) Resolved issue with skills potentially being overleveled and causing characters to behave oddly
- (Bug) Resolved issue where entities could become duplicated
- (Bug) Resolved issue with crash frequently occurring on host in multiplayer

version 0.8.4

- (Change) Made it possible to place outfits onto mannequins from your toolbar
- (Change) Added message about "mysterious energy returning" to your world after defeating first boss
- (Change) Optimized amount of memory used when saving maps
- (Bug) Resolved issue where mannequin would not flash to indicate that it is interactable
- (Bug) Resolved issue with content sometimes being switched around when new content is added
- (Bug) Resolved issue with not being able to imbue fur and carapace
- (Bug) Resolved issue with missing libraries by adding libcrypto, libjpeg, and libssl to be bundled on linux
- (Bug) Resolved issue with memory not being freed properly when unloading a region
- (Change) Greatly increased rate that remna cores can be found in chests
- (Change) Change sell prices for tiles to be 0
- (Change) Decrease sell price for wool and cloth
- (Change) Removed monster level requirement to drop remna
- (Change) Add multiplayer version checking
- (Bug) Resolved issue with multiplayer sending much more data than it would need to resulting in lag
- (Bug) Resolved issue with Regenerate not working properly on client
- (Bug) Resolved issue where player position could get out of sync on server
- (Bug) Resolved issue with activated crystals were being reset after joining a hosted world
- (Bug) Resolved issue with dashing on server would sometimes move your character downwards
- (Bug) Resolved issue where server could crash when client tried to use an invalid item
- (Change) Items now display craft yield amount in craft UI
- (Bug) Resolved issue with previously attuned crystal cost not being updated immediately
World Generation:
- (Change) Increased adamantite frequency

version 0.8.3

- (Change) Made hitting some plants and trees easier
- (Change) Renamed developerMode setting to autoreload and added a new developerMode setting to enable toggling lighting and debug rendering
- (Change) Made it possible to place platforms on the backwall
- (Change) Made treasure chests not be destroyed when their support is removed and install just fall down
- (Change) Added new small affo hair style
- (Bug) Resolved issue with game not working on osx 10.7
- (Bug) Resolved issue with players being able to craft with other player's items
- (Bug) Resolved issue with items on toolbar being equipped even when not in your inventory
- (Bug) Resolved issue with equipped items on toolbar duplicating effect on save and load.
- (Change) Increased drop rate of ectoplasm, incense and oil clots
- (Change) Adjust Sano's stats some
- (Bug) Resolved issue with client not always connecting to server properly
- (Change) Lower cooldowns of craft talents
- (Bug) Resolved issue where player could level a skill past its level cap
- (Bug) Resolved issue with game crashing after saving character with a storm status effect active
- (Change) Center toolbar at large resolutions
- (Change) Settings dialog is now centered to ensure it is always visible
- (Bug) Resolved issue with duplicate character and world names causing odd behaviors
- (Bug) Resolved issue with character and worlds being able to be created with invalid names
- (Bug) Resolved issue with client crashing when placing bad item into imbue UI
- (Bug) Resolved issue with client not discovering unique items properly (Would not show discovered item in craft UI)
- (Bug) Resolved issue with craft UI not displaying correct item count
- (Bug) Resolved issue with character sprite not being hidden when selecting settings from character creation menu
- (Bug) Resolved issue with being able to leave world creation menu while creating a world

version 0.8.2

- (Feature) Added nearly a dozen new bamboo themed items
- (Feature) Opening in-game settings now pauses the game when playing singleplayer
- (Change) Made all light sources brighter
- (Change) Decrease arcane projectile spell physics bounding box to prevent unwanted collision
- (Bug) Resolved issue where player and monsters could go through a door that is sitting on a sloped tile
- (Bug) Resolved issue with torch flicker, show combat numbers and autosave settings were not being persisted correctly
- (Bug) Resolved issue with game crashing when character is saved at the bottom of the world.
- (Bug) Resolved issue with lava not providing light when near the world seam
- (Change) Reduced range and cooldown on paragon "Vortex" affix
- (change) Widened oil slime and paragon oil slime attack detection areas
- (Bug) Resolved issue with monsters occasionally being semi transparent after spawning
- (Bug) Resolved issue with paragon crashing game occasionally
- (Change) Client now recieves item notifications
- (Change) Add a nice error message when using an invalid password to connect to a server
- (Bug) Resolved issue with password not working in multiplayer
- (Bug) Resolved issue with research UI not updating properly on client after researching
- (Bug) Resolved issue with 3 or more in multiplayer not working properly
- (Bug) Resolved issue with client not being disconnected when connection is lost with server
- (Bug) Resolved issue with some sound effects being heard from anywhere
- (Change) Add a beta tag next to the scale option
- (Bug) Resolved issue with craft UI showing wrong quantities for items that were used in imbuing chamber or merchant shop
- (Bug) Resolved issue with item tooltip not always showing in merchant shop UI
World Generation:
- (Change) Height of worlds are now all the same of what medium worlds were

version 0.8.1

- (Change) Resolved issue with perseverence not being added upon character creation
- (Change) Changed how spreading adamantite works after defeating the boss
- (Change) Add feedback for collecting NPCs and plants
- (Change) Brighter lanterns
- (Change) Increase chance to find remna core and pouch until player has found one
- (Change) Made it possible to pour out bottled water and also bottle lava
- (Change) Made windows graphics look like windows
- (Change) Adjust torch graphics and size (note: this will cause existing torches to be floating some)
- (Bug) Resolved issue with dropping items when inventory is full
- (Bug) Do not allow gathering locked treasure and dropped items
- (Bug) Resolved issue where trees would take hours to grow instead of minutes
- (Bug) Resolved issue with settings file not being readable and resetting every game session
- (Bug) Resolved issue with max stun causing the game to behave oddly
- (Bug) Resolved issue with game crashing when attempting to plant a seed across the world seam
- (Bug) Resolved issue with not being able to drop through items
- (Bug) Resolved occasional crash due to way shards trying to grow in bad places
- (Bug) Fix red boot when dashing backwards
- (Bug) Resolved issue with special treasure loot not properly being added to treasure groups
- (Change) Put a more reasonable cap (50) on attack speed stat
- (Change) Increase speed of siege bow arrows by 25%
- (Bug) Resolved issue with bows now properly working in some situations
- (Change) Automatically add sys paths when importing siege module
- (Change) Game version can now be found at bottom of main menu
- (Change) Add new color options for character creation and clean up character creation some
- (Change) Add support for unique items on toolbar. Unique items no longer show duplicates on the toolbar.
- (Bug) Resolved issue with audio settings being reset when visiting audio settings tab
- (Bug) Resolved issue where Way Crystal names were being overwritten with the previously interacted Crystal
- (Bug) Resolved issue with items not properly reactivating when more are acquired and the item is still "active"
- (Bug) Resolved issue with items not properly being unequipped when changing selected toolbar
World Generation:
- (Change) Increase adamantite frequency to be the same as gold

version 0.8.0

- (Feature) Added character infusions a new form of character progression
- (Feature) Sound effects are now positional and attenuate as well as pan
- (Feature) Added inventory trash to through away unwanted items
- (Feature) Added Cartography system with maps
- (Feature) New treasure loot system ensuring worthwhile treasure chests
- (Feature) New foliage system to enable more unique foliage and is much more optimized
- (Feature) Added playtime tracking for both the player and world.
- (Feature) Added support for windowed fullscreen mode (aka borderless fullscreen)
- (Change) Decreased player's stats per level to accommodate for infusions
- (Change) Controls to drop through platforms is now down + jump
- (Change) Greatly decreased double press timing to dash
- (Change) Grant lower level experience bonus
- (Change) Trees no longer drop feathers
- (Change) Background tiles are now slightly darker
- (Change) Increased player jump time by a little
- (Change) Game no longer attempts to play "catch up" when it lags
- (Change) Enhanced world save system to be slightly more asynchronous. This should help relieve lag when autosaving.
- (Change) Biome backgrounds are no longer visible behind water and lava
- (Change) Water and lava color
- (Bug) Resolved issue with poison being able to kill an entity even when it is already dead
- (Bug) Resolved issue where player could permenantly stay dead
- (Bug) Resolved issue with player taking fall damage when traveling to another Realm
- (Bug) Resolved issue where tiles could be invisible after teleporting or dying
- (Bug) Resolved issue with main menu not cleaning up the star particles resulting in it to continuously use more and more memory
- (Bug) Resolved issue with world not being properly cleaned up resulting in used memory not being freed
- (Bug) Resolved issue with the game skipping when entering a new biome because it is loading the massive file backgrounds
- (Bug) Added and fixed several localizations issues
- (Bug) Resolved issue biome backgrounds being positioned funny
- (Bug) Resolved issue with available craft services not being initialized correctly
- (Bug) Resolved issue with passing through platforms when nearby slopes
- (Bug) Resolved issue where the player could go into tiles when moving on a slope
- (Feature) Added many new sfx for monsters, npcs, and other misc. things
- (Feature) Added 3 new music tracks
- (Bug) Resolved issue with music system not randomly playing tracks
- (Feature) Added Aegnite monster
- (Feature) Added Cortess monster
- (Change) Monsters now respect personal space
- (Change) Players are no longer able to attack through walls
- (Change) Renamed Snow Golem to Iferos
- (Change) Moved around where several of the monsters spawn at
- (Change) Harvester now appears in front of ground instead of behind it
- (Change) Harvester Ghost Blade attack now returns back to Harvester if it misses and damages him
- (Change) Quaridin energy charge can now destroy fragile tiles such as vines
- (Change) Zabis' attack now poisons
- (Change) Spawners now spawn monsters when attacked
- (Change) Balanced monster stats more
- (Change) Arrow distance scales to bow draw duration. Hold longer to shot further.
- (Bug) Resolved issue where queued animation could interrupt death animation resulting in an inactive but seemingly alive monster
- (Bug) Resolved issue with quaridin energy charge being able to pass through doors
- (Bug) Resolved issue with continuing to move in direction the player attacked in when pressing the other direction key
- (Feature) Paragon monsters can now spawn in very hostile regions
- (Change) Increased monster spawn frequency
- (Change) Monsters now have a minimum level based on distance from starting area
- (Change) Monsters will now become hostile when a nearby spawner of corresponding type is attacked
- (Bug) Resolved issue with spawners not being placed in the world correctly
- (Bug) Resolved issue with region's initial hostility ignoring world looping
Forgotten Shrine:
- (Change) Loosened spawn time from once per day to defeat once per day
- (Change) Several aspects of the fight against Sano have been reworked
- (Change) Sano's HP has been decreased
- (Bug) Resolved issue with game crashing when leaving Forgotten Shrine realm
- (Bug) Resolved issue where Sano could get in a stuck state
- (Bug) Resolved issue where being defeated by Sano would still consider her to be defeated
- (Bug) Resolved issue where Sano's oil slimes AI could break
- (Feature) Added spear type weapons with upgrade tree
- (Feature) Added wand type weapons with upgrade tree
- (Change) Add dresser item
- (Change) Increased craft result quantity of leather from 1 to 2+
- (Change) Changed buy and sell price of mannequin item
- (Change) Made pouch, satchel, bag and pouch all discoverable (no researching these items required)
- (Bug) Resolved issue where ectoplasm and incense are not imbuable
- (Bug) Resolved issue with dropped items occasionally falling into the ground
- (Bug) Resolved issue with spectral pants not working correctly
- (Bug) Resolved issue with some equipment attributes not being saved properly
- (Change) Greatly increased range and color of lights
- (Bug) Resolved odd lighting
- (Bug) Resolved issue with held torches not being disabled when underwater
- (Bug) Resolved issue with lighting not working at the top of the world
- (Feature) Completely reworked multiplayer from the ground up
- (Bug) Resolved issue with status effects not being sync'd with client
- (Bug) Resolved issue with client's breath meter not properly being sync'd
- (Bug) Resolved client crashing when spawner is destroyed
- (Bug) Resolved issue with merchant and scavenger wares not syncing with client
- (Bug) Resolved issue where holding a torch would not produce light on the client
- (Bug) Resolved issue with automata (water/lava) not properly being sync'd
- (Bug) Resolved issues with animation not playing correctly when traveling and client being able to move during the animation
- (Bug) Resolved issue with bows not working properly on client
- (Bug) Resolved issue with server hanging when client leaves
- (Bug) Resolved issue where client could not travel to other Realms
- (Bug) Resolved issue where client would crash when pressing 'R' to open Research dialog
- (Bug) Resolved issue with client not receiving bag changes
- (Bug) Resolved issue with client crashing if a physics particle emitter is running when the game is shutting down
- (Bug) Resolved issue with arms and craft talent skills not working on client
- (Bug) Resolved issue where client character is not saved when client clicks "Save and exit"
- (Feature) Added Cartographer NPC whom sells you map markers
- (Bug) Resolved issue with purchasing wares from scavenger
- (Bug) Cleaned up Healer NPC animations 
- (Change) Greatly increased frequency that TP is gained
- (Change) Heal now yields more TP at lower Divine talent levels
- (Change) Mind now affects heal amount
- (Bug) Resolved issue where Stun and Triple Strike skills would yield arcane TP instead of arms TP
- (Feature) Redesigned main menu with new style
- (Feature) Added support to delete worlds and characters in game
- (Feature) Added "Stack" and "Deposit" buttons on treasure chests
- (Feature) Reworked settings UI
- (Feature) Added ability to change controls in game
- (Feature) Added option to change language in game
- (Feature) Made all compatible resolutions available to choose from
- (Change) Controls to interact with inventory bags are now more consistent
- (Change) Selected item on toolbar is now saved
- (Change) Travel UI is now hidden as soon as a destination is selected
- (Change) Moved skill level on Talent UI and label it
- (Change) Inventory tooltip now shows quantity count and controls to remove it
- (Change) Added descriptions to status effects
- (Bug) Resolved issues with items being activated/deactived on toolbar
- (Bug) Resolved issue with notification ordering getting messed up
- (Bug) Resolved issue with unique items not being displayed in research UI
- (Bug) Resolved issue where player was able to change research category in the middle of researching
- (Bug) Resolved issue with character's not showing up in character selection if a character has been created with an apostrophe in its name
- (Bug) Resolved issue with inventory bag not selecting newly added bag and newly added bag item slots not being indexed properly
- (Bug) Resolved issue with grabbing items from imbuing chamber
- (Bug) Resolved issue with material progress bar not properly reflecting progress
World Generation:
- (Feature) Added new Bamboo Forest biome
- (Feature) Added many new variations for treasure and mushroom forest minibiomes
- (Feature) Added stalagmites and stalactites back into the game
- (Change) Increased height of most caves
- (Change) Slightly decreased frequency of caves
- (Change) Ensure starting biome is a large plains
- (Change) More Way Crystals appear underground now
- (Change) Spread and grow way shards during world generation
- (Bug) Resolved issue with RealmArea not properly looping world during item distribution

version 0.7.4

- (Feature) Lighting has be reworked with optimizations made and the ability for it to be much more dynamic
- (Feature) Birds now will appear in mostly peaceful Plains
- (Change) Players can now move forward while attacking but not turn around until finished
- (Change) Made major optimizations to physics simulation
- (Change) Made major optimizations to water/lava rendering
- (Change) Torches now flicker and their light source extend much further
- (Change) Speep no longer can drop keys
- (Change) Interacting with beds no longer set your home point
- (Change) Made various optimizations to the game engine
- (Bug) Resolved issue with reading support tiles for a placed entity which caused placed objects to have the ground removed from underneath it
- (Bug) Resolved issue with HP and SP stats loading with incorrect amount
- (Bug) Resolved issue where player could interact with items while dead
- (Bug) Resolved some issues with warp command
- (Bug) Resolved issue with respawn command
- (Feature) Venfear, a new monster, has been added
- (Change) Snow Golem has a new Ice Pillar attack
- (Change) Harvester has two new attacks
- (Change) Bombs respect the realm option 'allow_tile_destruction'. This makes it so bombs do not destroy tiles in the Forgotten Ruins.
- (Change) Spawning the first boss no longer is restricted by time of day.
- (Change) First boss is now invincible while her shield is active.
- (Bug) Resolved issue with conflict system incorrectly loading regions resulting in increased framerate loss overtime
- (Bug) Resolved issue where a monster could spawn out of a recently destroyed spawner
- (Change) Rework sound effect handling to enable attaching a sound to an entity, respect realms, and support better multiplayer sound effects
- (Bug) Resolved issue where client is unable to use way crystal to travel
- (Bug) Resolved issue where client crashes when dying without being nearby spawn location in that session
- (Bug) Resolved issue with combat info not being displayed on client
- (Bug) Resolved issue with client being able to appear to be able to use an item while dead
- (Bug) Resolved issue where player could start with duplicate status effect icons on toolbar
- (Bug) Resolved issue with render trail not showing on client (such as dashing and Torrend charge attack)
- (Bug) Resolved issue with render trail not handling player color correctly
- (Bug) Resolved issue with travel UI showing incorrect number of way shards on client
- (Bug) Resolved issue where when the client travels to another biome the server's background changes to that biome momentarily
- (Bug) Resolved issue where light sources would not work properly on the client
- (Bug) Resolved issue where game would crash when client attempted to cast Heal
- (Bug) Resolved issue where interacting with NPCs sometimes show wrong UI
World Generation:
- (Feature) Abandoned underground facilities can now be found
- (Change) Underground caves have been completely reworked and are now much more abundant and connected.

version 0.7.3

- (Feature) Added splash screen with Siege Games logo
- (Feature) Added misc. sound effects
- (Bug) Resolved issue where loading the world does not work for some people
- (Bug) Resolved issue with water and lava disappearing when obsidian is created nearby
- (Bug) Resolve issue with attributes, attribute locales, and divine gloves stat attribute
- (Bug) Properly resize tooltip view
- (Change) Added light source to quaridin when it attacks
- (Bug) Resolved multiple issues with conflict system by simply ignoring older versions. (Does leave orphaned spawners/speep)
- (Bug) Resolved issue where attacking the speep at night would cause an issue with it trying to flee
- (Bug) Resolved yet another issue with Artisan skill
- (Change) Made it possible to craft cloth with wool
- (Bug) Resolved issue when updating craft inventories could run into an issue if an inventory was destroyed
- (Bug) Resolved issue with research materials window not working properly

version 0.7.2

- (Bug) Resolved issue with realms not saving properly when world is named with a space or special characters
- (Bug) Resolved issue with speep not properly becoming idle when the player is distant
- (Bug) Resolved issue where pressing spacebar would cause the UI to scroll

version 0.7.1

- (Feature) Monster information shown on mouseover and contains name, level and HP bar
- (Feature) Implemented support for animals and first animal, the Speep
- (Change) Increased drop rate and drop range of keys
- (Change) Increased number of trees in plains
- (Bug) Resolved issue where invalid character in a world/character name would cause several issues
- (Bug) Resolved issue with interacting with dropped items
- (Bug) Resolved issue with water/lava running out into unloaded regions.
- (Change) Several tweaks to conflict system
- (Details) Spawned monsters in a region stay the same level until the monster push
- (Details) Conflict regions take longer to become stronger at a increasingly slower rate
- (Details) Less monsters are required to kill to change the hostility level of a region
- (Change) Added trail to Torrend when it charges
- (Bug) Resolved a few small issues with boss
- (Bug) Resolved issue with Artisan skill not working properly
- (Feature) Item notification area near toolbar showing recently aquired items
- (Bug) Resolved issue where replacing skills on the toolbar would cause the game to crash
- (Bug) Resolved slight graphical issue on toolbar
- (Bug) Resolved issue with available material quantity in crafting UI not updating properly with nearby treasure chests

version 0.7.0

- (Feature) Added different types of inventory bags and bag upgrading
- (Feature) Character only starts with one bag now
- (Feature) Added mannequins which can have equipment and NPC outfits placed on them
- (Feature) Added Remna items
- (Feature) Added several new item materials as monster drops
- (Feature) Added an entire new tier of gear (3 sets + 4 swords + 4 bows)
- (Feature) Added support for realms including things like generation and traveling
- (Feature) Changed treasure chests to be locked and keys can be found nearby. The contents are much more worthwhile.
- (Feature) New Hardcore mode where your character dies for good.
- (Feature) Added status effect Perseverance which grants a experience bonus. Get it for staying alive.
- (Feature) Now when lava and water come in contact they create obsidian
- (Change) Destroy projectiles when they collide with another physics body (ex. door)
- (Change) Add spark particles when fireball is destroyed
- (Change) Disable torch lighting underwater
- (Change) Ability to change selected tool with mouse wheel scroll
- (Change) Made it possible to change locale in settings file
- (Change) Decreased tool use time by a decent amount
- (Change) Added a sweet animation when traveling
- (Change) Decreased durability of dirt by 25%
- (Change) Decreased amount of time between music tracks
- (Change) Resized character physics making it possible to jump into 3 tile tall holes
- (Change) Mushroom tree light source is now anchored to the top of the tree
- (Change) Better resolution options are now shown in option menu
- (Bug) Resolved issue where bombs would bounce in place when on a slope
- (Bug) Resolved issue where adding new content files would corrupt character file
- (Bug) Resolved issue with candelabra not playing the correct animation frames
- (Bug) Resolved graphical issue with Zabis spawner
- (Bug) Resolved issue with ashberry plant floating above ground
- (Feature) First boss fight!
- (Feature) Added Tenebrass monster (WIP)
- (Feature) Added Harvester monster (WIP)
- (Change) Scaled stats from 30 to 100
- (Change) Cut equipment level requirements in half
- (Change) Show full damage dealt (including overkill damage)
- (Change) Rename Boar to Torrend
- (Feature) Item imbuing
- (Feature) Added item scrolls which can be translated by the researcher to learn special recipes
- (Change) Researching now requires craft level
- (Change) Greatly increased chance to get TP during crafting
- (Change) Resolved issue where items could be lost in research desk
- (Feature) Standalone server
- (Bug) Optimize multiplayer which helps with latency
- (Bug) Resolved issue where monsters would move backwards after being hit
- (Bug) Resolved issue with physics collisions not working on client
- (Feature) Support to reload modules during game running
- (Feature) Launched mod docs at http://playcrea.com/mod
- (Feature) Merchant NPC
- (Feature) Scavenger NPC
- (Feature) Researcher NPC
- (Feature) Healer NPC
- (Feature) Game currency known as Auri
- (Feature) Added Craft skill “Innovate”
- (Change) Resolved issue with using Refine skill
- (Feature) Item quality is represented with color background
- (Change) Rework research interface some 

version 0.6.3

- Reenabled underground water and lava (accidentally disabled)
- Add settings to main menu
- Added light source to fire spell
- Ensure UI dialogs are on screen when resolution changes
- Text fields in character and world creation are now autofocused
 Bug Fixes:
- Resolved issue with changing to fullscreen
- Resolved issue with some UI dialogs not being initialized properly
- Resolved issue where active item was not correctly deactivated when toolbar changed
- Resolved issue where active items on toolbar would not be unequipped properly
- Resolved issue where a skill could be used with right click when grabbed
- Resolved issue where item delay could be set to 0 causing oddities with animation
- Corrected typo with Enchantment Robe requiring service “Workspace” instead of “Workstation”
- Resolved issues with slop physics resulting in unexpected behavoir
- Resolved some issues with UI not functioning properly with resolution change and alt+tab

version 0.6.2

- Made Glow Ball throwable and provide a light source
- Changed controls for changing placed item direction to Shift
- Increased tree population by 30% and grow them more
- Chat no longer keeps focus after submitting text
- Bronze Leggings now requires Anvil surface
- Anvil now requires Workstation surface
- Changed light color of furnace
Bug Fixes:
- Fix cooldown on Collect skill
- Resolved several issues with multiplayer
- Resolved issue with sticky bombs not sticking
- Resolved issue where chat would not fully capture input on first use
- Resolved issue where researching would yield too many item recipes
- Way Shards now only grow on natural blocks
- Resolved issue with Enchanted equipment causing character corruption

version 0.6.1

- Added lava
- Breakable pots underground
- Reworked talent UI
- Replaced Magic talent with Arcane and Divine talents
- Introduced many (30~) new skills most of which are usable
- Added simple tutorial dialog covering the controls
- Changed settings file format to JSON (editable) and moved controls into settings
- Replaced M.ATK and M.DEF stats with INT and MIND
- Implemented elements into combat
- Made monsters and monster spawners not able to spawn in areas with unnatural walls (such as wood walls)
- Reworked lighting
- Made it possible to only open one treasure chest at a time (May be changed back in the future)
- Made projectile spells break fragile tiles (pots, vines, foliage, etc.)
 Bug Fixes:
- Resolved issue with bow animation now playing properly when held
- Resolved issue with stats not being properly removed when equipping an active item
- Resolved issue with trees sometimes not being harvestable
- Resolved issue where tiles could not be placed directly above the player
- Resolved issue where plants would sometimes be represented by the wrong stage of life graphics
- Resolved issues with opening treasure chests resulting in a crash
- Resolved several issues with multiplayer

version 0.6.0

- New Monster Spawning - 'Conflict System'
- Monsters are now more aggressive and frequent at night
- Added new attacks for some monsters
- Added Glow Bat monster
- World Generation Status
- More caves/holes/stone/ores/gems are distributed underground during World Generation
- Reworked inventory UI
- Reworked toolbar UI and use of left and right click for using items
- Add dashing with double tap in direction
- Highlight interactable items when mouse over
- Destroy grass and vines with sword swings
Bug Fixes:
- Resolved all issues with not being able to remove tiles
- Resolved issue where removing an item supporting another item would result in the supported item to float in air
- Resolved issue where "Max" button in crafting would not be set properly
- Resolved issue where water would not interact with platforms as expected
- Resolved issues with vines not being destroyed properly
- Resolved issue with grass system not cleaning up destroyed grass and vines properly
- Resolved issue where player could die from fall damage after respawning while dying mid air
- Completely rework content files
- Reworked Mod Management interface
- Refactored python scripts to use imports instead of global scope
- Engine now supports Realms
- Changed starting position to be on top of a Way Crystal and automatically activated and attuned to the crystal
- Optimized water simulation some

version 0.5.5

Bug Fixes:
 - Resolved issue where crafting services would be incorrectly unavailable in crafting
 - Resolved issue where you could not equipment "Heavy Helm+" item
 - Enhanced logic for showing item/block placement animation to only show when item/block will be placed
 - Moved Heal to start on primary toolbar

version 0.5.4

 - Multiplayer is now functional (for reals)
 - "Tile Unification" (Tiles now go on both ground and wall layers)
 - Allow placing items directly from the inventory, without having to put them in the action bar first
 - Clicking on a material in the craft UI should take you to that material's recipe
 - Make it possible to remove wall blocks from behind the player, trees and other things.
 - Now most items require crafting surfaces
New Content:
 - Make higher tier blocks drop item materials that are not blocks
 - Added many new item decorations
 - New tile icons and fixed some tile graphics
 - New Mattocks with upgrading and new graphics
 - Show swing animation holding item icon when placing down an item or block
 - WIP versions of monster attack sfx
 - WIP versions of player footstep, jump and land sfx
Bug Fixes:
 - Tons of multiplayer bugs (generally dealing with latency)
 - Resolved performance issues when traveling around the world
 - Character sometimes falls through the ground
 - Cannot open research window with "R"
 - Exhausting a category after researching an item leaves the "Research" button enabled
 - Items that are not materials (used in recipes) are given the "M" icon on the tooltip after being placed in research window
 - Positioning of some helmets is off
 - Origin of furnace light source is off
 - Lessen the amount of ambient occlusion in darkness
 - Disable back button during world generation
 - Changed stack size of ingots from 999 to 99
 - Changed system chat text color

version 0.5.3

 - Multiplayer is now functional
 - Reworked Researching to be done by category and requires research desk
 - Game is automatically saved when closing window
 - Increase frequency of caves, holes and ores in world
 - Add gems to world generation
 - Add Ambient Occlusion for tile layers
Bug Fixes:
 - Tons of multiplayer bugs
 - Plus versions of bows and swords cannot be upgraded
 - Dropping item from research inventory to toolbar destroys the item
 - Tooltip shows up when hovering over unknown materials in craft UI
 - Mushroom trees and treasure chests can be floating or in the ground if a treeasure room or mushroom forest is placed on top of it
 - Going back on main menu sometimes doesn't work
 - Fix water loading and saving
 - Temporarily removed osmium items

version 0.5.2

 - Additional system messages for traveling
 - Show tooltip when hovering over item icons in craft window
Bug Fixes:
 - Linux launch issues caused by bad libawesomium links
 - Sometimes UI is not populated correctly
 - Pressing escape does not always close all windows before showing options
 - Resizing screen to a smaller resolution doesn't work well with chat and toolbar
 - Travel UI still has two scrollbars on it sometimes
 - Resolutions in settings dialog are ordered oddly
 - Biome boundaries are sometimes off causing the background to be wrong
 - Character hand is default color when holding an item
 - Running down a slope causes the player to fall for a moment making it difficult to jump
 - The character sometimes falls through the ground on slopes
 - If a character begins colliding with a table from the side they no longer collide with the ground and fall into it
 - Able to walk through doors
 - Item collision (such as doors) is ignored when going up slopes
 - Cannot craft items when using materials from a nearby chest
 - Added a tiny resolution of 1024x600 for laptop players

version 0.5.1

Bug Fixes:
 - Missing libraries on Linux required to start Crea
 - Linux UI windows with checkboxes do not load properly
 - On some windows machines the game does not launch because of dll issues
 - Resizing to an unknown resolution size causes problems with settings being loaded
 - Title screen does not resize with window properly
 - Long character and world names are cut off in their select screens
 - Closing settings window and reopening options dialog opens settings instead of options
 - Travel UI is not wide enough for some crystal names and shows weird scrollbar on side
 - Cave entrances can remove dirt from under trees
 - Players can put a treasure chest in the bag slot
 - Changing bag slot to a different item uses the wrong icon until reloading
 - Player can gain HP by equipping/unequipping an equipment with HP change stat attribute
 - Splitting stackable equipment until the slot is empty causes the held item to disappear
 - When placing vinebow on toolbar and hovering over it the game crashes after awhile
 - Collect destroys spawners
 - Disabling a spawner while it is spawning does not stop it from spawning a monster
 - Sometimes spawners will continue to spawn monsters even after cap has been met
 - Still take fall damage when landing in water
 - The player can become permanently invincible under special circumstances
 - Name of studded helm plus is wrong
 - Make the window panel be a basic tile so it can be displaced with mattocks
 - Disabled window resizing
 - Leveling fully heals the player HP
 - Made players not take damage from other means besides combat when invincible
 - Only allow spawners to level up if they have full HP
 - Changed some flavor text
 - Make way crystal animate slower
 - Increase experience gain from crafting chest equipment
 - Increase drop rate for most monster loot
 - Increase amount of torches crafted from a single transaction from 2 to 4

version 0.5.0

 - Add: Fall damage
 - Add: Bombs, Accessories and more items
 - Add: Hitstun (temporary invincibility after being hit)
 - Add: More sound effects
 - Add: Basic music system along with some tracks
 - Add: Icons on toolbar for opening core system windows
 - Add: Tooltips everywhere!
 - Add: Descriptions and Flavor text for items
 - Add: Made settings persist across play
 - Enhancement: Created a more interesting title menu
 - Enhancement: More system messages
 - Enhancement: Made it possible to clear the toolbar with right click
 - Enhancement: Postpone localization of messages until on client
 - Enhancement: Show chat by default (togglable by 'H')
 - Enhancement: More information on tooltips
 - Enhancement: Caves do not go above underground threshold now
 - Enhancement: Spawner distribution on surface
 - Enhancement: Added new animations for spawners
 - Enhancement: Spawners level up with player now
 - Enhancement: Tweaked boar attack
 - Enhancement: Adjusted talents
 - Enhancement: Adjusted talent point gain
Bug Fixes
 - Fix: Small issue with handling breath capacity changes on toolbar
 - Fix: Back button on World Creation does not work
 - Fix: Tooltip attempting to display for invalid items
 - Fix: Skill descriptions are not being displayed shown in tooltip
 - Fix: Items are lost when saved in craft dialog (and likely research)
 - Fix: Chat window is hidden with escape key
 - Fix: Awesomium graphics buffer garbage is back when opening character customization view AND when opening treasure chests
 - Fix: Don't try to change the icon for not shown gear slots
 - Fix: UI stat bars sometimes start full until being changed
 - Fix: Splitting an equipped item does not update quantity in UI
 - Fix: Chat does not properly autoscroll
 - Fix: Craft message to display correct amount of crafted item
 - Fix: Unique items are not treated as unique in crafting if it is not craftable
 - Fix: Unable to upgrade equipment correctly
 - Fix: Settings do not work properly
 - Fix: Character still has hair even when you select no customization
 - Fix: Sloping collision oddness
 - Fix: World generation no longer creates small biomes
 - Fix: Projectiles do not collide with things properly
 - Fix: Spawners spawn lots of monsters
 - Fix: Disabling a spawner while it is spawning does not stop it from spawning a monster
 - Fix: Quaridin never deaggros
 - Fix: Monsters sometimes get stuck next to walls
 - Fix: Cactus dropping wood
 - Fix: Not possible to destroy stalagmites and stalactites
 - Fix: Skills are not properly deactivated when leveling up
 - Fix: Sometimes unable to quick travel
 - Fix: Unable to open chest
 - Players start with Heal level 1 now
 - Decreased natural HP regen
 - Disabled reporter dialog for now
 - Removed currency from toolbar for now

version 0.4.3

 - Add: Water
 - Add: Characters now have a concept of breath that decreases while underwater
 - Add: Way Crystals and travel system
 - Enhancement: Tooltips and tooltip item feature icons
 - Enhancement: World generation uses underground threshold now to determine underground area
 - Enhancement: Equipment names are now colored based on quality
 - Enhancement: Monster death particles are more interesting now
 - Enhancement: Logging from python now uses the python file name and line number
Bug Fixes
 - Fix: Grabbing an item with right click and adding it back into the inventory does not correctly update the craft material count
 - Fix: Lighting near light sources can be wrong

version 0.4.2

 - Add: HSV color select for character creation
 - Add: Movement sloping
 - Add: Physics particles for mining blocks and harvesting trees
 - Add: Player now holds swords and bows
 - Add: Tile placement preview
 - Add: Equipment upgrade system
 - Add: Bag and inventory item flash when obtaining an item
 - Add: Several new materails
 - Enhancement: Reworked physics system
 - Enhancement: Made Researching consume all materials that are provided
 - Enhancement: Underground biome and contents
 - Enhancement: Swords now have their own animation
 - Enhancement: Reworked equipment system and remade all equipment
 - Enhancement: Reworked spawner system so now spawners are permanent and are temporarily disabled when HP reaches 0.
 - Enhancement: Cleaned up Craft, Talent and Equipment UI
 - Enhancement: Tweaked combat power for all attacks
 - Enhancement: Reworked monster drops
 - Enhancement: Began rework of tooltip
Bug Fixes
 - Fix: item names being localized on mac ("OilName" should be "Oil")
 - Fix: No way to "right click" for backwall mining on OS X Trackpad
 - Fix: the default positioning of UI windows (still needs work)
 - Fix: Sentients (Monsters/NPCs) are ignorant of physical objects such as doors.
 - Fix: Sentients do not handle with slopes correctly.
 - Fix: Sprite Rendering has a 1 off issue
 - Fix: When python encounters an error during an event it enters an infinite loop and spams the logs
 - Fix: Biome looping around the world causes the background to not load when starting in it
 - Fix: Equipment quality is not saved
 - Fix: Character is jittering on multiplayer

version 0.4.1

 - Added icons for Window and Mac OSX
 - All new sounds for tiles and tree harvesting
 - Cleaned up the talent dialog some and added skill tooltips (rough)
 - Decrease ore quantity needed to craft ingots.
 - Made it possible to split item stacks with right click.
Bug Fixes
 - Disabled battleaxe until we get current weapons solid
 - Fix: UI Cursor not positioned correctly after window resize
 - Fix: Option dialog buttons do not work
 - Fix: Foliage creates a weird effect when you destroy it
 - Fix: Trees are spawning too close together again
 - Fix: Trees sometimes spawn partially off the edge of a block
 - Fix: Monsters can pass through doors one way
 - Fix: Swapping an item with another item continuously does not clear item feature icons
 - Fix: Swapping an item with the place of another item does not correctly update available amount in craft
 - Fix: Creating a world with a space on either end of the name causes it to fail
 - Fix: Player continues to move when input focus lost
 - Fix: All newly added items should have translations

version 0.4.0

  - Added Multiplayer support
  - Linux Port
  - Greatly optimized world saving/loading
  - Added Researching (Currently accessible through 'r')
  - Made some plants able to grow and harvestable
  - Made main menu UI decent
  - Made equipment UI decent
  - Added spatial sounds
  - Added item feature icons to tooltip
  - Made background transitioning smooth
  - Made player unable to move while swinging a sword
Bug Fixes
 - Fix entity duplication when a regions is unloaded and reloaded in a single session
 - Fix mouse passing through UI windows
 - Fix update the sprite when checking for pixel collision
 - Fix ignore client sprite flips on client
 - Fix crafted items are lost when inventory is full
 - Fix character experience was not being properly saved
 - Fix character experience would overflow once at level cap
 - Fix world bounds
 - Fix player spawn area occasionally set in the ground

version 0.3.2 (Alpha-v4.2)

- Fixed boar animations again
- Fixed gear loading
- Fixed surface biomes dipping beneath ground level
- Fixed monsters quickly pivoting on player
- Fixed regression with mining under trees
- Fixed arrow in hand after using bow
- Fixed player getting stuck in ceiling when jumping
- Made Oil Slime naturally passive

version 0.3.1 (Alpha-v4.1)

- Fixed boar frames
- Fixed bug reporter UI
- Removed chat dialog test text
- Added combat damage messages
- Fixed some player visible text
- Fixed an issue with projectiles not being assigned their power correctly

version 0.3.0 (Alpha-v4.0)

- Added bows and arrows
- Added daggers
- Added several new monsters
- Added two new biomes
- Reworked world generation a decent amount
- Added Chat dialog ('r' key) and enter to input text
- Fixed cooldowns
- Replaced existing tools with new Mattocks and Collect skill
  - Mattocks breaks ground with left click and wall with right click
  - Collect skill breaks placed items with 3 hits
- Semi-functional multiplayer
- Much more but not worth my time documenting at this point...

version 0.2.1

- NOTE: You should create a new world with this patch
- Fixed potions so you can use more than one per play
- Fixed health regeneration
- Fixed issue where monsters would continue to spawn from dead spawners
- Made worlds start at 7AM (previously was midnight)

version 0.2.0

- Added initial version of monsters and combat
- Added treasure chests to world generation
- Added item cooldowns
- Added many items
- Fixed several issues
- Created several issues...
- So much more...

version 0.1.6

- Added initial version of tooltips
- Toolbar is in the middle of being reworked

version 0.1.5

 - May or may not requre new characters and worlds
- Inventory and Craft windows have been cleaned up and styled
- Added secondary toolbar which is accessible by holding shift.
 - You can use the secondary toolbar just like the primary one.
- Changed how to set the toolbar items. Now you have to grab and drop onto the toolbar
Fixed some various bugs...

version 0.1.4

 - Requires new character and world
Fixed following issues:
 - Menu history does not work completely
 - Once a world is finished being generated the player should be moved back to the previous menu
 - Able to create a world and character without naming them
 - All chests need to be fully implemented
 - Lighting does not react to window resizing
 - Axe tier should matter when chopping trees
 - Trees appear to be in clumps of 16 all stacked on each other...
 - Autotiling on the world seam is broken

version 0.1.3

Fixed following issues:
 - Unable to chop trees down
 - Was able to remove support from under trees
 - Unable to set toolbar items
 - Windows would block light
 - Exit main menu button did not work
 - World would always be created with deserts

version 0.1.2

- Completely rewrote UI to use Awesomium and Python
- Rewrote large part of world generation to optimize it
- Fixed many bugs. The list can be seen at https://www.pivotaltracker.com/story/show/37794845
- Made it possible to use materials from treasure chests while crafting
- Added quick equip/unequip controls with ctrl + left click
- Many other things I am forgetting about

version 0.1.1

- Several bug fixes (wont go into details)
- Made character save files store content path

version 0.1.0

- initial alpha release